



What's better, these quests also scale their rewards to match whatever your current item level was when they spawned, meaning you can always look forward to marginally better upgrades pushing you forward. If you're unable to login each day to complete them, the rarer ones carry over, with epic purple quests sticking around for a whole week. Each world quest has a rarity identifier which also increases the quality of the loot you get from completing them including ultra-tough quests that will require a party in order to tackle.įortunately, these quests aren't exactly daily in nature like their predecessors were. Whenever you log in, you'll have points of interest scattered all across the Broken Isles that mark world bosses to kill or specific dungeons that need beating, and completing a given number of them will reward you with powerful gear upgrades. World Quests and the Legion endgameĭaily quests have been a staple of World of Warcraft's endgame for years now, but in Legion they're now borrowing a few pages from Diablo 3's Adventure Mode to be less repetitive. The new changes also incorporates a relatively Call of Duty-like prestige system, where once you reach rank 50 in PvP you can reset your rank back to one in exchange for cosmetic skins and other special rewards. As players unlock better talents for their class, they'll quickly outgrow the advantage gained by better gear. Instead of earning better armor to increase your PvP capabilities, players now achieve ranks which unlock special PvP talents that enhance their abilities. It's hard to find a meaningful part of World of Warcraft that hasn't been changed in some way.
